Race

In the world of Death Mesa and the ODGS, the term Race is deliberately non-mechanical and socially variable. Rather than a strict category, Race is a shifting label informed by both Cultural Heritage and Genetic Heritage. These two factors shape a character’s upbringing, environment, and physiology — but do not define them in absolute terms.

For example, a Gnome might look at all Humans and see one "race," while a Human from a southern agrarian commune might insist they are a different "race" entirely from the northern Metro elite. The term Race exists more as a colloquial shorthand or social construct than a game-defined rule. Mechanically, Culture and Genetics provide more meaningful character grounding.


Known Cultural Heritages


Known Genetic Heritages


Death Mesa Factions



Language

Goblin
Gnome
Human
Elvish
Bugbear
Archaic Orc
Pseudo Draconic (PD)
Tortugan
Somatic
(Alien) Telepathic
(Alien) Pheromonic
(Alien) Chromatic
(Alien) Tech Code